SWTOR Light vs Dark Event Info Guide

No matter how many people are complaining here that they are not rewarded better, this even wont be failure. I would have done the events if I could use my characters already leveled and geared, but they want me to start all over again? Once is more than enough. The game usually involves matching symbols, either on mechanical reels that spin and stop to reveal one or several symbols, or on simulated reels shown on a video screen. The other two people playing ESO have been waiting for a third for a while now. The Terms and Conditions state that:


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Drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low denomination slot machines and a drop box is used for high denomination slot machines. A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis.

Free Spin is a term used in slot games and online slot games to specify that the spin will be completed without a charge or on the same wager. Free spins can get triggered by a number of things, each game uses a different method. Usually, landing a number of special symbols on reels is required to activate the free spins bonus round. Mostly scatter symbols are preferred for this activation, although wild symbols or a completely different symbol dedicated for this feature can be used too.

In most slot games, landing at least three special symbols on reels is mandatory to trigger the feature. Once triggered, free spins bonus round award a number of spins free of charge to the player. The number of free spins differ from game to game. If there is the ability to re-trigger free spins during the free spin bonus there is no theoretical limit to the number of free spins obtainable. The spins are automatically used by the game and the player keeps any profit after the spins are complete.

A single free spin is sometimes called a respin. Hand pay refers to a payout made by an attendant or at an exchange point "cage" , rather than by the slot machine itself. A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes.

A hand pay could also be necessary as a result of a short pay. Hopper fill slip is a document used to record the replenishment of the coin in the coin hopper after it becomes depleted as a result of making payouts to players. The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date. MEAL book M achine e ntry a uthorization l og is a log of the employee's entries into the machine.

Low Level or Slant Top slot machines include a stool so the player has sitdown access. Stand Up or Upright slot machines are played while standing. Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.

Payline is a line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred. Paylines could be of various shapes horizontal, vertical, oblique, triangular, zigzag, etc.

Rollup is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won. Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players. The remaining amount due to the player is either paid as a hand pay or an attendant will come and refill the machine.

Scatter Symbol It is required to place at least two of the same symbols on a pay line to get paid in slot games. However, scatter symbols work differently and award a prize whether they are placed on a pay line or not. But the player still needs to get at least two of them in modern slot games.

The more, the better. Scatter symbols are usually used to award a number of free spins. The number of free spins differs from game to game; i. They can also award coin prizes, based on their number. The prizes are usually small, but they are paid in addition to other winnings. The scatter symbol is usually a special symbol, which means the wild symbol cannot replace it, although in some games the wild symbol also substitutes for scatters.

Slot variance is a measure of risk associated with playing a slot machine. A low variance slot machine has regular but smaller wins and a high variance slot machine has fewer but bigger wins.

Taste is a reference to the small amount often paid out to keep a player seated and continuously betting. Only rarely will machines fail to pay out even the minimum placed a bet over the course of several pulls.

Tilt Electromechanical slot machines usually include an electromechanical " tilt switch ", which makes or breaks a circuit if the machine is tilted or otherwise tampered with, and so triggers an alarm.

While modern machines no longer have tilt switches, any kind of technical fault door switch in the wrong state, reel motor failure, out of paper, etc. Theoretical Hold Worksheet A document provided by the manufacturer for all slot machines, which indicates the theoretical percentage that the slot machine should hold based on the amount paid in.

The worksheet also indicates the reel strip settings, number of coins that may be played, the payout schedule, the number of reels and other information descriptive of the particular type of slot machine. Weight count is an American term, referring to the dollar amount of coins or tokens removed from a slot machine's drop bucket or drop box and counted by the casino's hard count team through the use of a weigh scale. Wild Symbol Wild symbols act like joker cards in a slot game.

Basically, they substitute for all other symbols in the game, usually except for other special symbols, such as scatter and jackpot. They can appear on any of the reels. However, this is not mandatory and can be changed from game to game.

In some games, wild symbols can appear only on certain reels. Or, they can appear only during the bonus rounds. The player must refer to the rules and paytable of the game to learn about the landing rules.

Mobile is when the slot machine is hosted for online gambling and it is usually available for use on a phone, tablet, or other portable device. These are often standalone mobile casino applications but are also found as part of the online casino site. By , HTML5 technology and the advancement of mobile browsers had negated the need for standalone mobile apps. New slots are, by majority, playable on both mobile and desktop devices.

Each machine has a table that lists the number of credits the player will receive if the symbols listed on the pay table line up on the pay line of the machine. Some symbols are wild and can represent many, or all, of the other symbols to complete a winning line. Especially on older machines, the pay table is listed on the face of the machine, usually above and below the area containing the wheels.

Most video machines display the pay table when the player presses a "pay table" button or touches "pay table" on the screen; some have the pay table listed on the cabinet as well. Historically, all slot machines used revolving mechanical reels to display and determine results. Although the original slot machine used five reels, simpler, and therefore more reliable, three reel machines quickly became the standard. This limited the manufacturer's ability to offer large jackpots since even the rarest event had a likelihood of 0.

Although the number of symbols eventually increased to about 22, allowing 10, combinations, [21] this still limited jackpot sizes as well as the number of possible outcomes. In the s, however, slot machine manufacturers incorporated electronics into their products and programmed them to weight particular symbols. Thus the odds of losing symbols appearing on the payline became disproportionate to their actual frequency on the physical reel.

A symbol would only appear once on the reel displayed to the player, but could, in fact, occupy several stops on the multiple reel. With microprocessors now ubiquitous, the computers inside modern slot machines allow manufacturers to assign a different probability to every symbol on every reel.

To the player it might appear that a winning symbol was 'so close', whereas in fact the probability is much lower. In the s in the UK machines embodying microprocessors became common. These used a number of features to ensure the payout was controlled within the limits of the gambling legislation. As the coin was inserted into the machine it could go one of two routes, either direct into the cashbox for the benefit of the owner, or alternatively it would go into a channel that formed the payout reservoir, the microprocessor monitoring the number of coins in this channel.

The drums themselves were driven by stepper motors, controlled by the processor and with proximity sensors monitoring the position of the drums. A "look up table" within the software allows the processor to know what symbols were being displayed on the drums to the gambler. This allowed the system to control the level of payout by stopping the drums at positions it had determined. If the payout channel had filled up, the payout became more generous, if nearly empty, less so thus giving good control of the odds.

The video slot machine is a more recent innovation, with no moving parts at all — instead a graphical representation of one appears on screen. In addition, because there are no mechanical constraints on the design of video slot machines, most display five reels rather than three. This greatly expands the number of possibilities: As there are so many combinations given by five reels, the manufacturers do not need to weight the payout symbols although some may still do so.

Instead, higher paying symbols will typically appear only once or twice on each reel, while more common symbols, earning a more frequent payout, will appear many times. Video slot machines typically encourage the player to play multiple "lines", so rather than simply taking the middle of the three symbols displayed on each reel, a line could go from top left to bottom right, or any of the other patterns specified by the manufacturer.

As each symbol is equally likely, there is no difficulty for the manufacturer in allowing the player to take any or all of the possible lines on offer — the long-term return to player will be the same. The difference for the player is that the more lines he plays the more likely he is to get paid on a given spin — though of course he is betting more in the first place.

To avoid the feeling that the player's money is simply ebbing away whereas a payout of credits on a single line machine would be bets, and the player would feel they had made a substantial win, on a 20 line machine, it would only be 5 bets and would not seem significant , manufacturers commonly offer bonus games, which can return many times their bet.

The player is encouraged to keep playing to reach the bonus: All modern machines are designed using pseudo random number generators "PRNGs" , which are constantly generating a sequence of simulated random numbers, at a rate of hundreds or perhaps thousands per second. As soon as the "Play" button is pressed, the most recent random number is used to determine the result.

This means that the result varies depending on exactly when the game is played. A fraction of a second earlier or later, and the result would be different. It is important that the machine contains a high-quality RNG implementation, because all PRNGs must eventually repeat their number sequence, [24] and if the period is short, or the PRNG is otherwise flawed, an advanced player may be able to 'predict' the next result. Having access to the PRNG code and seed values, Ronald Dale Harris , a former slot machine programmer, discovered equations for specific gambling games like Keno that allowed him to predict what the next set of selected numbers would be based on the previous games played.

Most machines are designed to defeat this by generating numbers even when the machine is not being played, so the player cannot tell where in the sequence they are, even if they know how the machine was programmed.

This is known as the "theoretical payout percentage" or RTP, "return to player". The minimum theoretical payout percentage varies among jurisdictions and is typically established by law or regulation. The winning patterns on slot machines — the amounts they pay and the frequencies of those payouts — are carefully selected to yield a certain fraction of the money played to the "house" the operator of the slot machine , while returning the rest to the players during play.

Within some EGM development organizations this concept is referred to simply as "par. A slot machine's theoretical payout percentage is set at the factory when the software is written. Changing the payout percentage after a slot machine has been placed on the gaming floor requires a physical swap of the software or firmware , which is usually stored on an EPROM but may be loaded onto non-volatile random access memory NVRAM or even stored on CD-ROM or DVD , depending on the capabilities of the machine and the applicable regulations.

Based on current technology, this is a time-consuming process and as such is done infrequently. Other jurisdictions, including Nevada, randomly audit slot machines to ensure that they contain only approved software. Historically, many casinos, both online and offline, have been unwilling to publish individual game RTP figures, making it impossible for the player to know whether they are playing a "loose" or a "tight" game.

Since the turn of the century some information regarding these figures has started to come into the public domain either through various casinos releasing them—primarily this applies to online casinos—or through studies by independent gambling authorities.

The return to player is not the only statistic that is of interest. The probabilities of every payout on the pay table is also critical. For example, consider a hypothetical slot machine with a dozen different values on the pay table. However, the probabilities of getting all the payouts are zero except the largest one. Also, most people would not win anything, and having entries on the paytable that have a return of zero would be deceptive.

As these individual probabilities are closely guarded secrets, it is possible that the advertised machines with high return to player simply increase the probabilities of these jackpots. The added advantage is that these large jackpots increase the excitement of the other players.

This game, in its original form, is obsolete, so these specific probabilities do not apply. He only published the odds after a fan of his sent him some information provided on a slot machine that was posted on a machine in the Netherlands. The psychology of the machine design is quickly revealed. There are 13 possible payouts ranging from 1: Most players assume the likelihood increases proportionate to the payout.

The one midsize payout that is designed to give the player a thrill is the It is programmed to occur an average of once every plays. In contrast the The highest payout of 2, The player who continues to feed the machine is likely to have several midsize payouts, but unlikely to have a large payout. He quits after he is bored or has exhausted his bankroll.

Despite the fact that they are confidential, occasionally a PAR sheet is posted on a website. They have limited value to the player, because usually a machine will have 8 to 12 different possible programs with varying payouts.

In addition, slight variations of each machine e. The casino operator can choose which EPROM chip to install in any particular machine to select the payout desired.

The result is that there is not really such a thing as a high payback type of machine, since every machine potentially has multiple settings. Without revealing the proprietary information, he developed a program that would allow him to determine with usually less than a dozen plays on each machine which EPROM chip was installed.

Then he did a survey of over machines in 70 different casinos in Las Vegas. He averaged the data, and assigned an average payback percentage to the machines in each casino. The resultant list was widely publicized for marketing purposes especially by the Palms casino which had the top ranking. One reason that the slot machine is so profitable to a casino is that the player must play the high house edge and high payout wagers along with the low house edge and low payout wagers.

Other bets have a higher house edge, but the player is rewarded with a bigger win up to thirty times in craps. The player can choose what kind of wager he wants to make. A slot machine does not afford such an opportunity. Theoretically, the operator could make these probabilities available, or allow the player to choose which one so that the player is free to make a choice.

However, no operator has ever enacted this strategy. The armor set is a moddable set which can be worn at level 1 and is bound to legacy! That means once you have unlocked the set you can freely move it to other characters in your legacy to help them level faster than ever, allowing you to move even faster through the event.

As event characters are making dark and light decisions, they are tilting the scales towards Hexis or Ranos — ultimately determining which Companion players can earn at the conclusion of the event. All Rewards, and Their Delivery The most important part of any event is when you get your rewards!

Similar to a PvP Ranked Season, many of the rewards are going to come at the end of the event. All other rewards you will earn as soon as you complete the Dark vs. Light level to which the reward is attached.

As you can see the event offers you a wide array of amazing rewards. Once the event starts on June 28th be sure to make a new character and start your dark vs. Dear Muscoman, Are these goals retroactive?

So for example if you already leveled all classes to They are not retroactive. They can only be earned with an event character, which is any character created on or after June 28th when the event goes live.

This means that you must finish the objectives within one Legacy in order to complete them. Eric, Do the 8 characters that we need to level need to be active at the end of the event or can we delete them as we hit 50 to achieve the Alliance Hero requirement? Many of us no longer have 8 free character slots on our primary legacy server and have no desire to delete high level toons to create throwaway 50s.

Once you have completed the objective by receiving the achievement, that character no longer needs to be active. So you could level to 50 on a character, and then delete it. I just wanted to know if the rewards are account wide like the monthly subscriber rewards and such or is it Legacy or character wide? Because this is really going to affect how I can do this. Do these automatically count as reaching level goals, or does that only apply to characters that start at level 1?

So pretty much start fresh and earn all your achievements again? I just finished running the main story for one of my new alts and by the time I hit Corellia it was just painful to keep going. To truly participate I need to do it all again. This would have been nice incentive to finally do the story on them. Why are my posts being deleted? Are we not allow to voice our displeasure here? Stop defending them, idiot. It just makes them keep doing idiotic things like this instead of expanding the game.

Do everything over again in under 5 months, assuming the event ends at the end of November fall. People seriously need to get it through their heads that all these events are optional. Craft it up to , click the X, train a different one, craft IT up to , repeat x6. Looking at the reward compare to all that work, this is just a waste of time. People will keep crying forever, u just cant please anyone can u? Well keep up the hard work and i will keep giving bioware enough money to keep creating so these smucks will have plenty to cry about.

You people literally defend them on anything. They have done ZERO work for this. Just redo the last five years of content for…. To call what they are offering rewards is ridiculous at best, insulting to say the least. Unlocking hk51 with mil credits counts? Earning mil credits by sending mil to alt by mail counts? He can do it on another server — but that would be daft, imo.

Char slots are gonna go in discout when the event starts. But if he wants to delete chars — he only needs to delete 1, since he can just delete the char as soon he reaches level 50 and start a new one.

Nice, but no, and this are certainly not the best rewards. None of that is challenging and none of it requires grinding of any kind to achieve. And you can get Valor Rank 5 within just a handful of Warzones. If they really wanted it to be an event they should Retro it for people that have it done already.

Legendary on ther other hand.. Many of us completed all 8 stories and maxed lvl 65 more than 8 times. Hell I just finished doing third consular to 65 and seeing this I now realise that I could have waited.

I have 40 toons the fucking says the toon needs to be fucking made at the date all 40 toons are and above, how is this fucking fair to the people who maxed 40 and cannot delete toons?. This is an Option only event.. For you newbies, we have had many events in the past. For those who are complaining that they have 1 or 2 alts, smdh I have 18 toons.. If you want to participate then do so and stop complaining.. If you know how to do a quick grind then do so.. This is a new level of absolute crap.

Doing everything they can to not make new content, just rehash everything old. Hang on how do I check my level again? Yea sure, will create new char on server that i dont want to play, just because i already have 24 65s, toons on my server. What a fucking stupid event! Fuck you Bioware, do something NEW!!! OMG that game so rekt. The companions would have been nice, but I have a crap ton of companions as it is and likely there will be little to no substantial interaction with them.

I supported the making old content relevant again heroics and FPs in particular that they did earlier with 4. Personally, I already have my 8 toons maxed at 65 and am only taking 4 through KotFE. So, I have character slots to burn. However, my current thoughts are: Their entire purpose would be to run the event, and that mindset would color any creative process I would try and put into the character.

That being said, I not completely written off participating in the event. When I saw you had to do HK again I was ready to chop my own hands off. Glad to see you can just buy your way around it. Once is more than enough. I pity those who have undertake it. The scanning is the worst. Not sure why people thought this was going to be, but I assumed from when they first announced it that it would just be a mega replay.

Hopefully they do have a decent plan for how this will impact the state of the galaxy. Redo all 8 toons again. Not going to happen. All 8 classes to 65, max out all professions, yadayadayada. Someones clearly not reading what the requirements are. Read it and weep. At a minimum you have to get 2 toons to At most you have to redo all 8 toons to level 50 and relevel every crafting profession.

Everything you have done in the past 5 years or since you started playing. Throw that shit out the door and start over. What a hack of shit, I just unlocked legendary with the 8 toons, now lets re-roll all 8 to do it again.

Some of the rewards look good, but grinding all of that out again? Summed up as biowares way of not making any new content. Just redo the past 5 years 8 more times. For the first time in my SWTOR playing days, I am actually going to NOT participate in this, what an honest to god slap on the sick of those of us that have faithfully been subscribed and played since the start.

Also, This should be the top comment. I dont see how anyone can disagree with a valid and logically argument against this point. Honestly, what time and effort really went into this? There is no new content to play. Just some outfits a pet and a 2 new mounts. Not a lot of effort from BW on anything these days.

Unless I missed something here and if I did, help me see it. I agree with most posters… This is a disappointment. I do not want to do all of that again. Instead they offer old content again and for us to start over fresh so new players have people to play with.

Good thing all I do as others is come here for a nice bathroom read. Game will be dead once Legion is released. I played a lot already. Why are bitches like you crying at everything that BW does. Who gives a shit if you have no life and spent 4 years making 12 characters.

Go sit in a corner and cry more. Stop defending Bioware, they are literally offering gambling packs for hundreds of hours of grind. The only new stuff they made here are the 3 sets, the 2 mounts, the bunch of titles nobody is gonna use and another companion no one is going to have any interaction with because they butchered companion story lines. This event is a joke and if you decide to grind it to the end, you are a moron.

I thought this was a pretty good event until I saw the last challenge tier. It would be a nice bonus for veteran players that have been here a long time while also not being too much of an advantage over newer ones.

Other than that though, this event looks fun. That really kicks long-term players in the shins. Too much effort, too much time required.

Thanks, but no thanks. Even if I had 5 years to do all that tedious crap, I would not. More KotFE chapter than alliance alert if that makes sense.

Tunings are the same as furious weapons and volatile Must max all crafting skills Must reach level 50 with all 8 classes Earn and spend 1mil credits And some other shit. To take part you need to create a new character after the event starts. There are different levels with increasing rewards. For example to get the new companion you must complete the requirements for the Eternal level.

This is the bigest bunch of bullcrap! I am not leveling more characters goddamnit!! I have plenty and I do all endgame OPs and the story on 4 of them.

The other bunch of crap is none of the rewards are tradable so they are stuck other than armor on the eligable toon…. This is a total waste of everyones time who has been playing from launch. It looks like a mix the pack rewards are bound to the character that earns them.

But you can unlock in collections. Did some number crunching and if you purchase the class xp and have an xp boost I think you can finish additional toons with class story only. Or should be very close to it. I was hoping to be able to use a few of my lowest ones. I still think all characters who are 65 and have any of these achievements should be immediatly rewarded for that hard work. My 14 level 65 characters are completely useless for this?

Are they being fucking serious? I have to make a new character to take part in this bullshit, and go through the bullshit boring grind yet again of leveling? Way to fuck up your 5th year anniversary guys. I expected no less. You never fail to disappoint. Just finished going through this fully because I blew a gasket at continually seeing characters made after June 28th are the only ones eligible.

Every single main class. And then, on top of that, you also have to do hard mode flashpoints. I need to lay down. This is beyond stupid. This is beyond moronic. Who in the fuck thought this is a good idea. Thanks for the money. If you want the additional cosmetic items, then it was kinda predictable that you would need to actually do something for them, not just retroactively get it without any additional effort.

I could finish 2 chars with a lot of effort, but 8? These would have been awesome to add in as achievement rewards or something, but no, lord no, just no. There is absofuckinglutely nothing they could offer that would be good enough for me to grind two more characters all the way to 65 with an event time limit hanging over my head. Even if I would be willing to, I seriously doubt the comps are worth it. I doubt they will be romancable or have their own sidequests or anything at all other than the a bit of envy from other players.

I was thinking of leveling all female characters on another server anyway, so maybe i might beat that dead horse. To each their own. I honestly cannot see wasting my time for sketchy rewards at best. If they would make some of this retroactive I would consider it. That was fan day at the office and during their tour they took his advice. BW had no intention of going that route on their own till he spoke up.

I had two pieces left, now I have to start from scratch. Like this event, not going to happen. Clearly not an event for you. Completionists an veterans are going to do it for the sake of having another mount or pet or gear.

For them powerleveling fast wont be that much of a problem. All those people that already have tons of max level characters will do the event. If they already invested so much time in the game, doing the same repeating stuff, they will do it again for new rewards.

New players will have a clear roadsign what to do in the game and they will most of them achieve atleast the new companon part. Not everyone need to to everything and get legendary level. This is for the most persistent players.

Normal casual players will have another incentive to make one or two more alts to get eternal level. They have enough knowledge of the game for it not having to be a long endevour. There are plenty of people who will do the event. And legendary level of rewards is not for everyone, but for the most commited players. No matter how many people are complaining here that they are not rewarded better, this even wont be failure. Many players will participate in it and it will be a success enough.

Again, you are wrong. And yet many of those people will still go and do the event. You may be not, but others will. The eternal level is for everyone and this is the main part of the whole event. And most people will do it. The legendary level is for hardcore completionists and most of them will do it. If you already invested a lot of time and effort into something, you are more inclined to invest even more, even if you are not completely pleased with the outcome.

Like this was the main requirement for the event and you get nothing if you wont do that. They look only for the most hardcore completionist reward and saying like it is a must.

You may be right. Yes, some people will go for it even after a negative first reaction. I play a computer game for fun. A challenge, yes, but a fun challenge. I can endure some grinding, hell even some seriously boring grinding… But this… This is beyond that.

None of them will be pissing away time on this garbage. Defend BW all you want. Cash shops, extortionate pricing, half-arsed content delivery- this makes everything else look downright reasonable. I hope the team feels embarrassed and ashamed that this is their grand idea of a special event for the 5th year anniversary. Whoever thought punishing the playerbase as an anniversary reward was the way to go needs to be sacked. I bet even you tomorrow wont be feeling as negative emotions about it like you feel now.

Some, but most will ignore it. Are there different types of players? Ofcourse there are different types of players. This event is aimed for many of them and many players will participate in it with zeal. I explained it more in nother post. However I do hope that people continue to bash them and criticize them because this is absolute bullshit. I consider myself an average player and i have spent quite a lot of my gaming time in SWTOR and i have 3 characters leveled to max. And for people who are completionists, they will be powerleveling their chars again to get that additional mount or title or piece of gear.

Anytime you see a golden sea monkey icon besides their name means that player has all 8 classes to story end. There are TONS of people that have done the 8 classes already, I meself have 24 toons, I know people that are at max cap.

This is a good idea only for those fairly recent to the game, I CANNOT for the life of me think that anybody that is a Legendary player looking forward to this. If this is how they think to keep veteran players they ought to share what the hell they are smoking so the rest of us can be happy about this as well. Time and time again they shit on long time players. Those are waiting for some kind of Endgame content to be released, but these guys think only about recycling old stuff.

Sure, I get that for those new or relatively new to the game this is a blast. I know people that have 40 plus characters… Are you fucking kidding me??? It feels like the loyal players are getting punished just for the sake of new player appeal, which causes loyal players to leave. Why not reward the loyal players for being here so long? I mean, I suppose the rewards do you look interesting indeed, and they are trying to introduce content that does not get much traffic.

Pffft this should be easy guys. A half hour of story per month it is BW. I just put together a video analyzing this! Feel free to comment and let me know how you feel about the new event! Should be all fixed up now. Thanks again for the heads-up… man, you try to put a little music in the background, and you get banned from countries!

Now I have to re-roll at least half of them? Fuck it, not going to do that. The alternative is starting fresh in another server, or just moving 1 toon to get all my previous unlocks, right? Not gonna bother for the Legendary one. It would take 10 times more time than the first 5 combined. They could just have a totally new set of missions and material, instead of that crap. Yeah, I had a music track in the background for atmosphere that was from SW: I expected it to be lame but wow.

This is whole new level of desperate. Every HM FP, that is too much grind. But all 8 classes to 50 in what is going to be a month event? Hopefully they are forced to remove that or at least make that specific achievement count your existing characters because that is just ridiculous.

Its like their only solution for people being starved for content is forcing us to level more toons. All toons get rewarded, but not all toons can participate. Looks like 1 toon start to finish will unlock most of the stuff with extremely dedicated players receiving the last tier. I have 39 characters on my primary server… I could do all of this on some other server, but would not have much use for the BoP or legacy based rewards on other servers.

I could use my final slot to create and delete characters to get it all done on my primary server.. I figured maybe I could get myself to delete one existing character.. So, in other words for longtime players they want you to re-do everything essentially in their game if you want these rewards…wow…. I am in tears of joy. Bioware truly loves me.

I swear since nothing new was dropping this summer my brothers and I decided that we were gonna replay 1 Imp and 1 Rep. So now we just have to wait til the weekend of the 4th and we can get all these new rewards as we play.

Although no way am I planning on trying for that last tier. Definitely seems aimed at new players, or lucky old players. So old players would have to relevel new characters of EACH class both light and dark side to at least 50 on top of that complete ALL ingame activities including flashpoints many operation bosses and events.

If you miss one event its over all the hard work is gone if you aim for highest rewards. Ouch i dont even know where to begin to say that this is not going to happen….

I wrote out a well thought paragraph for my opinion. And somehow, someway it was detected as spam and deleted FML. Way to reward people like me that have been playing since launch. But no way in Hell am I leveling 8 toons again. Urge to unsub rising. I feel your pain, man. I just talked about that on my YouTube vid… I have 30 toons, so having to grind up another one feels pretty hurtful from BioWare. This event would be much better if they turned off Sprint until level 15 for DvL characters, brought back the crate box loop on Ilum, and required a win of every on-rails space mission.

I applaud this guy right here. He can keep a sense of humor about this. So let me get this right, people who have been playing for 5 years have to level yet another toon, from scratch and basically start all over.

Not just one toon but all 8. Look at how fun that will be. Wait to make the game LESS of a grind, lmfao. This sounds like ridiculously tedious nonsense just get some mediocre cosmetic rewards. Thats all it is. Do really old content and achievements you most likely already have.

Thats the new event. Do old content and get some cosmetic rewards. This just seems like such a wasted opportunity to do something NEW ingame, rather than make us run the same treadmill yet again.

A Light and Dark Side artifact hunt across many worlds, encounters with ancient Jedi and Sith spirits, never-before-seen locations on Tython and Korriban… I can think of a hundred different ways to have made this something more people would be enthused about.

I could still see them doing a part 2 later. I would only expect a new daily area on Yavin or Odessan and needing a sub to unlock. Although I would only expect this if Season 2 is delayed or season 1 was not profitable enough come August and they need a quick cash grab. Even better is that you can follow BW example and reuse the image and sell it to a politico during the upcoming US presidential election.

So basically, you have to replay the whole game again on a brand new character to participate in this? I am tempted to do it as I still have a class to complete to level through all the classes but it seems a bit of a heavy handed requirement.

I really like those new weapon tunings, too bad all we get is a chance to get them, rather than getting one guaranteed if you reach the highest event level. Can anyone tell me when the next gree, bounty contract and rakghoul events are? Also, does anyone know when this ends? I know I know, at this point asking for ops is more of a joke than an actual request, not expecting anything anytime soon. End game now consists of throwing a snowball at someone in December on the fleet in order to get a reward you already paid cash for.

My brother has been banned already and the post deleted. Exactly, was going to say that but you beat me to it lol… They get you banned in swtor. I would have three questions for Musco after hearing about this and reading about all this nonsense that they want us to do again: In a sense yea but the scope of it for people what have been in the game is a bit over the top.

Redo all the crafting professions time and cost there is just WTF added to the classes , 2 of those classes have to reach level 65 and do damn near all the story only skipping makeb. Forget the past 5 years and do a bulk of it again because why the hell not. What we get will depend on global count of all the players worldwide. Are you kidding me? And the HM FPs! Some of them are literally broken! This is not going to be a fun event, this is going to be torture.

Yes, spend hours levelling a toon and then delete it as soon as you are done. Amazing event and great suggestion put forth by Eric Musco. The idea of levelling 8 toons should be to play them, not waste your life grinding away only to delete them as soon as they ding Am I the only one that thinks that idea is dumb? He may as well add the uninstall button to the sentence as well. To reach lv 50 and delete a toon is unthinkable for me.

I was already convinced that EAware is focusing on gaining new players over keeping current players and I left a while ago. This is just funny though: I was going to comment the exact same thing. And most definitely, not gonna do 8 more characters. Will we need to level multiple characters in order to complete all the flashpoints, since some are faction restricted?

And will we need to level 8 different characters for the legacy challenge? Fuck my life… Who thought this would be a good idea? Just go for eternal rewards. So basically, the Light vs Dark Event is as follows: Create and level and get up to the maximum possible achievement on eight different characters.

But… my god, did they actually think this was going to be interesting to people? So that said, it is aimed for new players and pointing them and encouraging to experience different aspects of the game.

It is aimed for casual players that have only few characters, to create another alts to fill the stories they havent played. It is aimed for veteran players who will do it for the new companions, mounts, pets and the like. A bunch of people is complaining about it, but people are always complaining about games and some aspects of them, especially if they feel they are not rewarded enough.

But despite that i predict that this event will still be a success enough for swtor. I can agree that there usually is a bunch of people complaining. This blew up over the day an already had comments.

Ive made it thus far an you are the third semi positive comment. Why are people saying that eight new characters need to be created? Thank you for the replies, I was hoping it was a mistake. No one is going to do that, new player or old. I gotta say BW makes one hell of an infomercial.

Because many people are thinking only of the highest level of rewards, that requires, among other things, new characters for all the stories leveled through The thing that so many people here who are complaining are still thinking only like a completionists, make me thing that they are still going to playthrough it just to get that fw new rewards for them, despite their complaints.

Having just reread the thing I think that there will be a checklist. I think that each of the tiers will have information within them. Move along people, nothing to see here! Legendary players will cringe at this. I have no char slots, what am I supposed to do to achieve this crap as if?

Play on another server where I have no guilds or friends? Shelve some more money on Character Slots? New players will have to rush through content to achieve this! No more enjoying the story for you guys, just rush through everything in time to get the rewards. What about Epic storytelling?

Most games have a variety of winning combination of symbols, often posted on the face of the machine or available on a different screen, accessible by touching a button on the main touchscreen, on video slot machines.

If a player matches a combination according to the rules of the game, the slot machine credits the player cash or some other sort of value, such as free spins or extra games. Free spins are a common feature in modern slot games allowing the user to spin the machine's reels without charge.

Many online casinos advertise their free spin rewards and emphasize this feature. There are many different kinds of gambling slot machines in places such as Las Vegas as well as casinos modeled after those in Las Vegas, including those operated on Native American reservations. Some of the most popular are the video poker machines, in which players hope to obtain a set of symbols corresponding to a winning poker hand.

Depending on the machine, players can play one, , or more hands at one time. Another popular type of machine internationally are video bingo machines, where a player can play Latin style bingo or American style bingo. Depending on the machine players can play one bingo card or more at a time. Multi-line slot machines have become more popular since the s.

These machines have more than one payline, meaning that visible symbols that are not aligned on the main horizontal may be considered for winning combinations.

Reel slot machines commonly have three or five paylines, while video slot machines may have 9, 15, 25, or as many as different paylines. Most video slot machines have a themed game, some of which feature graphics and music based on popular entertainers, motion pictures or TV programs The Addams Family , I Dream of Jeannie , Happy Days , etc.

Most accept variable numbers of credits to play, with 1 to 15 credits per line being typical. The higher the amount bet, the higher the payout will be if the player wins. There are also standard 3 to 5 reel electromechanical machines, of various types. These are the typical "one-armed bandits. One of the main differences between video slot machines and reel machines is in the way payouts are calculated.

With reel machines, the only way to win the maximum jackpot is to play the maximum number of coins usually 3, sometimes 4, or even 5 coins per spin. With video machines, the fixed payout values are multiplied by the number of coins per line that is being bet. As an example, on the Wheel of Fortune reel machine based on the popular Wheel of Fortune TV game show created by Merv Griffin , the player must play 3 coins per spin to be eligible to trigger the bonus round and possibly win the jackpot.

On the Wheel of Fortune video machine, the chances of triggering the bonus round or winning the maximum jackpot are exactly the same regardless of the number of coins bet on each line. Large denomination slot machines are usually cordoned off from the rest of the casino into a "High Limit" area, often with a separate team of attendants to cater to the needs of those who play there. In the last few years, new multi-denomination slot machines have been introduced.

With these slot machines, the player can choose the value of each credit wagered the stake from a list of options. Based upon the player's selection, the slot machine automatically calculates the number of credits the player receives in exchange for the cash inserted and displays the number of available credits to the player. Bonus is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination. Bonuses vary depending upon the game.

In other bonus rounds, the player is presented with several items on a screen from which to choose. As the player chooses items, a number of credits is revealed and awarded. Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.

Some machines feature two or more of these bonus styles as part of the same game. Candle is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine.

It can be lit by the player by pressing the "service" or "help" button. Coin hopper is a container where the coins that are immediately available for payouts are held. When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops," excess coins into a "drop bucket" or "drop box. Credit meter is a visual LED display of the amount of money or number of credits on the machine.

On video reel machines this is either a simulated LED display, or represented in a different font altogether, based on the design of the game graphics. Drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low denomination slot machines and a drop box is used for high denomination slot machines.

A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis. Free Spin Free Spin is a term used in video slot games and online slot games to specify that the spin will be completed without a charge or on the same wager. Free spins can get triggered by a number of things, each game use a different method.

Usually, landing a number of special symbols on reels is required to activate the free spins bonus round. Mostly scatter symbols are preferred for this activation, although wild symbols or a completely different symbol dedicated for this feature can be used too.

In most slot games, landing at least three special symbols on reels is mandatory to trigger the feature. Once triggered, free spins bonus round award a number of spins free of charge to the player. The number of free spins differ from game to game, and can be 5 or The spins are automatically used by the game and the player keeps any profit after the spins are complete. Hand pay refers to a payout made by an attendant or at an exchange point "cage" , rather than by the slot machine itself.

A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes.

A hand pay could also be necessary as a result of a short pay. Hopper fill slip is a document used to record the replenishment of the coin in the coin hopper after it becomes depleted as a result of making payouts to players. The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.

MEAL book M achine e ntry a uthorization l og is a log of the employee's entries into the machine. Low Level or Slant Top slot machines include a stool so the player has sitdown access. Stand Up or Upright slot machines are played while standing.

Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game. Payline is a line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred. Paylines could be of various shapes horizontal, vertical, oblique, triangular, zigzag, etc.

Rollup is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won. Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players.

The remaining amount due to the player is either paid as a hand pay or an attendant will come and refill the machine. Scatter Symbol It is required to place at least two of the same symbols on a pay line to get paid in slot games. However, scatter symbols work differently and award a prize whether they are placed on a pay line or not. But the player still needs to get at least two of them in modern slot games.

The more, the better. Scatter symbols are usually used to award a number of free spins. The number of free spins differs from game to game; i. They can also award coin prizes, based on their number.

The prizes are usually small, but they are paid in addition to other winnings. Scatter symbol is a special symbol, which means the wild symbol cannot replace it. Slot variance is a measure of risk associated with playing a slot machine. A low variance slot machine has regular but smaller wins and a high variance slot machine has fewer but bigger wins.

Taste is a reference to the small amount often paid out to keep a player seated and continuously betting. Only rarely will machines fail to pay out even the minimum placed a bet over the course of several pulls. Tilt Electromechanical slot machines usually include an electromechanical " tilt switch ", which makes or breaks a circuit if the machine is tilted or otherwise tampered with, and so triggers an alarm.

While modern machines no longer have tilt switches, any kind of technical fault door switch in the wrong state, reel motor failure, out of paper, etc. Theoretical Hold Worksheet A document provided by the manufacturer for all slot machines, which indicates the theoretical percentage that the slot machine should hold based on the amount paid in.

The worksheet also indicates the reel strip settings, number of coins that may be played, the payout schedule, the number of reels and other information descriptive of the particular type of slot machine.

Weight count is an American term, referring to the dollar amount of coins or tokens removed from a slot machine's drop bucket or drop box and counted by the casino's hard count team through the use of a weigh scale.

Wild Symbol Wild symbols act like joker cards in a slot game. Basically, they substitute for all other symbols in the game, usually except for other special symbols, such as scatter and jackpot.

They can appear on any of the reels. However, this is not mandatory and can be changed from game to game. In some games, wild symbols can appear only on certain reels.

Or, they can appear only during the bonus rounds. The player must refer to the rules and paytable of the game to learn about the landing rules. Mobile is when the slot machine is hosted for online gambling and it is usually available for use on a phone, tablet, or other portable device. These are often standalone mobile casino applications but are also found as part of the online casino site. Each machine has a table that lists the number of credits the player will receive if the symbols listed on the pay table line up on the pay line of the machine.

Some symbols are wild and can represent many, or all, of the other symbols to complete a winning line. Especially on older machines, the pay table is listed on the face of the machine, usually above and below the area containing the wheels. Most video machines display the pay table when the player presses a "pay table" button or touches "pay table" on the screen; some have the pay table listed on the cabinet as well.

Historically, all slot machines used revolving mechanical reels to display and determine results. Although the original slot machine used five reels, simpler, and therefore more reliable, three reel machines quickly became the standard. This limited the manufacturer's ability to offer large jackpots since even the rarest event had a likelihood of 0. Although the number of symbols eventually increased to about 22, allowing 10, combinations, [19] this still limited jackpot sizes as well as the number of possible outcomes.

In the s, however, slot machine manufacturers incorporated electronics into their products and programmed them to weight particular symbols. Thus the odds of losing symbols appearing on the payline became disproportionate to their actual frequency on the physical reel. A symbol would only appear once on the reel displayed to the player, but could, in fact, occupy several stops on the multiple reel. With microprocessors now ubiquitous, the computers inside modern slot machines allow manufacturers to assign a different probability to every symbol on every reel.

To the player it might appear that a winning symbol was 'so close', whereas in fact the probability is much lower. In the s in the UK machines embodying microprocessors became common. These used a number of features to ensure the payout was controlled within the limits of the gambling legislation.

As the coin was inserted into the machine it could go one of two routes, either direct into the cashbox for the benefit of the owner, or alternatively it would go into a channel that formed the payout reservoir, the microprocessor monitoring the number of coins in this channel. The drums themselves were driven by stepper motors, controlled by the processor and with proximity sensors monitoring the position of the drums.

A "look up table" within the software allows the processor to know what symbols were being displayed on the drums to the gambler. This allowed the system to control the level of payout by stopping the drums at positions it had determined. If the payout channel had filled up, the payout became more generous, if nearly empty, less so thus giving good control of the odds. In addition, because there are no mechanical constraints on the design of video slot machines, most display five reels rather than three.

This greatly expands the number of possibilities: As there are so many combinations given by five reels, the manufacturers do not need to weight the payout symbols although some may still do so.

Instead, higher paying symbols will typically appear only once or twice on each reel, while more common symbols, earning a more frequent payout, will appear many times. Video slot machines typically encourage the player to play multiple "lines", so rather than simply taking the middle of the three symbols displayed on each reel, a line could go from top left to bottom right, or any of the other patterns specified by the manufacturer.

To avoid the feeling that the player's money is simply ebbing away whereas a payout of credits on a single line machine would be bets, and the player would feel they had made a substantial win, on a 20 line machine, it would only be 5 bets and would not seem significant , manufacturers commonly offer bonus games, which can return many times their bet. The player is encouraged to keep playing to reach the bonus: All modern machines are designed using pseudo random number generators "PRNGs" , which are constantly generating a sequence of simulated random numbers, at a rate of hundreds or perhaps thousands per second.

As soon as the "Play" button is pressed, the most recent random number is used to determine the result. This means that the result varies depending on exactly when the game is played. A fraction of a second earlier or later, and the result would be different. It is important that the machine contains a high-quality RNG implementation, because all PRNGs must eventually repeat their number sequence, [22] and if the period is short, or the PRNG is otherwise flawed, an advanced player may be able to 'predict' the next result.

Having access to the PRNG code and seed values, Ronald Dale Harris , a former slot machine programmer, discovered equations for specific gambling games like Keno that allowed him to predict what the next set of selected numbers would be based on the previous games played. Most machines are designed to defeat this by generating numbers even when the machine is not being played, so the player cannot tell where in the sequence they are, even if he knows how the machine was programmed.

This is known as the "theoretical payout percentage" or RTP, "return to player". The minimum theoretical payout percentage varies among jurisdictions and is typically established by law or regulation. Within some EGM development organizations this concept is referred to simply as "par.

A slot machine's theoretical payout percentage is set at the factory when the software is written.


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